WDCA

ARCHITECTURE
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ARCHITECTURE

Successful buildings capture the spirit of their surroundings, even as they assert their own identity. They’re visually appealing, healthy, comfortable, flexible, secure and efficient. And they pay their way, adding real value for their owners and users.

WDCA ARCHITECTURE reflects our knowledge of how people and organizations use and experience place and space.

We work creating buildings on an international scale in a wide range of typologies and scales, from low- and mid-rise residential, commercial and cultural buildings to mixed-use supertall towers.

Architecture Projects
INTERIOR DESIGN
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INTERIOR DESIGN

WDCA designs interior spaces for living and working. Hitting the mark means designing not just for visual impact, but also for health, comfort, flexibility and ease of use.

Our designers work collaboratively and strategically to deliver innovation, quality and sustainable performance. Our projects are international in scope and range from hotels to stores, academic and civic buildings, convention centers, offices, residential buildings, entertainment and cultural venues.

Our focus is to maximise the return of our clients’ investment in their premises and to benefit the people trought INTERIORS that balance aesthetics and functionality.

Interior Design Projects
LANDSCAPE
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LANDSCAPE

A well-designed landscape adds a distinctive aesthetic value to any property. WDCA develop the appearance you desire and create the LANDSCAPE ENVIRONMENT that best suits your needs.

Whether you are building a new home or looking to upgrade your existing landscaping, our goal is to create an exceptional landscape for you, which will enhance the beauty and add value to your property.

WDCA offers urban design, city planning, infrastructure design and landscape architectural services to private and public clients, to achieve enhanced economic and environmental outcomes for our clients.

Landscape Projects
Architecture - Interior Design - Landscape

Project workflow

PRIVACY AND CONFIDENCIALITY:  If needed we can provide our customers with  non-disclosure agreement, also known as a confidentiality agreement.

CUSTOMER IDEA & CONCEPT
All projects should start with a concept, as it is this that underpins its development and guides the design process. There does not however need to be one singular idea, a building or structure can have many different concepts that guide its individual parts to form the whole.

A concept is a way of generating and justifying design decisions that are almost always a combination of:

• Site
• Design brief
• Narrative

INITIAL & SCHEMATIC DESIGN
Schematic design is the first phase.

In this step, an architect & designer talks with the client to determine the project requirements and goals. The architect & designer usually starts with rough study drawings that illustrate the basic concepts of the design. This most often includes spatial relationships as well as basic scale and forms the owner might desire.

Also, initial research of jurisdictional regulations is completed at this time. Initial cost estimations are also investigated based on total project size and complicity.

Schematic Design often produces rough drawings of a site plan, floor plans, elevations and often illustrative sketches or computer renderings.

DISTRIBUTION PLANT & 3D CONCEPT VISUALIZATIONS
Design development collects the results from the schematic design phase and takes them one step further. This phase involves finalizing the design and specifying such items as materials, window and door locations and general structural details.

Design development usually yields a more detailed site plan as well as floor plans, elevations and section drawings with full dimensions. Combined with 3D Visualizations, we will decide the final design to start making a more detailed project for construction.

DETAILED PROJECT DESIGN FOR CONSTRUCTION
The geometry and the camera will be settings and fixed in this phase, are bindingly fixed to be able to start working on the storytelling and emotions of the image in a more professional way.
FINAL 3D VISUALIZATIONS & TECHNICAL SPECIFICATIONS
The creation of hyper realistic materials is very important for archive a extremly realistic render, we can provide the best materials with all the finest details that the client desire with all the requeriments on it.

If you looking for a realistic, nostalgic and impressive mood situations, we are able to make your ideias became true! Is very important for as to get a unique and impressive image for your project and make the diference to others.

In addition, the preparation of the final rendering takes place. With the completion of this phase, the mood of the image and the light direction are bindingly fixed. Changes can be made within the framework of additional agreements.

PROJECT COORDINATION & SUPERVISION
The rendering is an ITtechnical, working process that develops the raw image blanks for an elaboration of the staffages.

Normally, there will be 2 corrections included in the initial price, if there is enough time in the timing. Otherwise, it will be established which day there will be correction of the image.

FINAL OPENING
Last step in visualization work, and most important because it is at this stage that everything will compose and give the final look and power to the the image!

In this phase, the mood of the image and the careful coordination of the individual image components are refined.

In addition, the images for simulating the living conditions through various staffage (people, animals, etc.) are added.

last projects
our philosophy

Responsible Design

Our design approach is built on the belief that architecture should engage in a positive dialog with the community, both responding to and re-imagining its context.

Our philosophy is rooted in what we call “responsible design.” It is an approach that responds to the three basic areas of responsibility that we believe Architects & Designers must address in every project:

First Thinker
We must take care of the needs of our clients, their site, their program, and their desires with a real understanding of their budget. This is the main reason people hire architects. In this area the architect tries to understand the specific circumstances of every project, acting as a “listener” or “thinker.``
Second Builder
We have to design buildings that are sound, durable, and have low energy and water consumption. In this area of responsibility the architect plays the role of the expert in building codes, materials, construction, and coordination. In this area the architect acts as the engineer, the professional, the “builder.”
Third Artist
We have to design buildings that are beautiful, attractive, pleasant to be in, and pleasant to look at. This is the toughest and least well-defined area of responsibility, and the one in which a building transcends mere construction to become architecture. In this area the architect plays the role of the “artist.”
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